Fever Pitch Soccer (aka Head-On Soccer) is a soccer game developed and published by U.S Gold for the Megadrive, SNES and Atari Jaguar in 1995.
Review
STORY / GAMEPLAY Like in any other old-school soccer game, there is no actual story here. You just choose your favorite team and start your streak playing matches in soccer stadiums from around the world, to win the World Championship title. The odd (and funny) thing with this game (and the detail that makes it different from other soccer games) is that you can easily hold the ball in your possession and you can actually commit lots of fouls without being whistled (or even warned) by the referee. This means that there are only three "rules" here: shoot, score, win! This game was also developed for the SNES and the Sega Mega Drive consoles and here it must be noted that the gameplay is much harder on the Jaguar due to its awkward joypad!
GRAPHICS / SOUND The game's graphics are presented in an isometric (pseudo-3D) perspective. The stadiums are greatly done and well colored and the sprites (aka the soccer players) are moving nicely and fast around the pitch. The sound in this game is a typical "soccer game sound" with crowd wows plus some in-match sound FX (ref whistling etc). NOTE: Though the Jaguar's hardware is in theory more powerful than the 16 bit consoles Nintendo SNES and Sega Mega Drive, the Jaguar's Fever Pitch has no clear differences compared to the other two versions. Overall, this is an amusing soccer game!
Screenshots
Sounds
Intro/Menu music:
In-game music sample:
Gameplay sample
Hardware information
Jaguar
CPU: The main processor is called "Jaguar" and it is based on a RISC 3000 MIPS. Co-Processor: MC68000 at 13,3MHz used as a general purpose control processor. MEMORY: 2Mb (64bit bus usinf 4x16bit fast page mode DRAMS GRAPHICS: GPU is called Tom at 26,59MHz, 32bit RISC architecture, 4Kb int. cache. Object Processor: 64bit RISC architecture (could do a variety of graphic architectures). Blitter: 64bit RISC architecture managing high speed logic ops, z-buffering, Gouraud Shading (64bit int.registers). DRAM Controller, 32bit memory management. SOUND: Sound chip is called Jerry. DSP 32bit RISC acrhitecture with 8Kb int.cache. It has CD quality sound while the number of channels used depends on the software. Two DAC (stereo) convert digital data to analog sound signals. Full stereo.